Promathia Missions Guide
Promathia Missions Guide
Compiled by Sassafras of Valefor
Chapter 1 - Ancient Flames Beckon
Once Chains of Promathia expansion pack is installed, zone into Delkfutt's Tower in Qufim Island to trigger the cut-scene.
1-1 The Rites of Life
After the cut-scene, head to Upper Jeuno (G-10) and talk to Monberaux, for a cut-scene. Receive Mysterious Amulet (key item).
1-2 Below the Arks
Travel to the Grand Duke Palace to learn details of recent events. After talking to people in the palace, Pherimociel, a ducal guard,
will trigger a cut-scene with two other ducal guards.
Talk to, Rainhard and High Wind, the two guards guarding the Audience Chamber. No one is allowed inside. They talk of an
Alchemist waiting in the Duke's house. Talk to the Alchemist and he will mumble something about Emptyness and Promyvion.
Go to a Shattered Telepoint and examine the shattered telepoint, it will give you the option to enter. You will be transported to the
Hall of Transference.
Inside the Hall are two apparatuses. The one on the right does nothing when examined. The one on the left triggered a cut-scene
that opens the Cermet Door. You go through the door and are transported to Promyvion. There is a teleporter to send you back to
the Hall of Transference. After visiting Promyvion, if you return to the Alchemist in the Duke's House, he tells you what he knows
and talks about creating Anima from creatures in Promyvion.
In order to enter a different Promyvion area to the first one you entered you must have either beat the boss empty or have
memory erased by returning to the left apparatus, this will allow you to have free choice of which Promyvion area you want to enter
again. Quest – Empty Memories, once you have conversed with the Alchemist regarding animas, you are free to erase your
memory at your own will.
Recollection of Fear Psychoanima NM is intimidated for 20-30 seconds
Recollection of Guilt Terroanima NM self-kites for 20-30 seconds
Recollection of Pain Hysteroanima Prevents TP attacks for 20-30 seconds
In Promyvion-Dem: In Promyvion-Holla: In Promyvion-Mea:
Wanderers drop Recollection of Pain Wanderers drop Recollection of Fear Wanderers drop Recollection of Guilt
Weepers drop Recollection of Guilt Weepers drop Recollection of Pain Weepers drop Recollection of Fear
Seethers drop Recollection of Fear Seethers drop Recollection of Guilt Seethers drop Recollection of Pain
After defeating any one of the three Promyvion bosses this mission is complete.
1-3 The Mothercrystals
After defeating any one of the three Promyvion bosses, you will need to do the other two. It is important to note that you can only
attempt one Spire at a time, and must erase your memory from the current Spire, if you wish to try another.
The Events are all very similar up until the last point, your alliance will teleport via the Left Large Apparatus into the Promyvion
Dimension and begin to move together as a group towards the Memory Receptacles your rangers are seeing on their Wide Scan. It
is at this point that you will be LEVEL RESTRICTED to 30, *Similar to BCNM*. You must engage and kill the Memory Receptacles,
which will spam AEs and continuously spawn Strays, and send them at you. Once the Memory Receptacle is dead, a portal may
open up, allowing your Alliance to progress to the next level of the dimension. If the portal does not appear, simply track the next
Memory Receptacle on your floor, and move on. There are four levels, with each getting harder in terms of monster level and AE
Attack. On the final floor, locate the Castle looking structure, and enter via a zone-line in front. Once inside, your alliance can split
up, and each group will enter into the Web of Recollections (simply inspect it) to engage the final boss. Inside the castle, your level
restriction is lifted. Don't bother buffing, as they will all be wiped once you enter into the final bosses lair.
Engaging the Final Bosses -> these are BCNM style fights, extremely hard and requiring finely tuned groups operating very
efficiently and using all the best equipment, spells, food and drinks.
Promyvion - Dem - Considered to be the easiest; it is against the big bug. He uses only single target, physical attacks, no AoEs.
However, after about 5 minutes of engagement, he spawns Offspring, which hit for a decent amount, but have no HP. Offspring
are IMMUNE to Sleep, however you can Bind them to buy yourself more time. Once the boss is dead, all offspring despawn. One
RNG weaponskill should take out an offspring.
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Promyvion - Holla - NM will use a combination of AoE Sleep, AoE Blind, and AoE Curse. Poison Potions to keep awake, Holy
Water and Eye Drops to remedy status effects. Once he gets to 50%, he will use his HP Drain attack, which can get up to 250+ on
mages, so watch your agro BLM. Recommend Mighty Strikes at 40%, Eagle Eye Shot at 30%.
Promyvion - Mea - Single Target Throat Slash WS (Drops you to 1/10 of your HP), AE Gravity, AE Medium-High Damage Physical
Attack that also has a Knock-Back. Your War/Nin may drop to 10HP from the Throat Slash attack. Suggested strategy: Kite as
best you can, RNG and Mages stay way back. Burn 2Hrs as you see necessary, as this fight can go from good, to wipe in seconds.
You will automatically be transported to Lufaise Meadows when you complete your final Promyvion event.
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Chapter 2 - The Isle of Forgotten Saints
2-1 An Invitation West
After viewing the cut-scene, rest up, and head west to (F-10). You will cross a ravine via a bridge and will eventually come to
Tavnazian Stronghold. If you are below level 50, as they can and will aggro.
Upon entering Tavnazian Stronghold, you will be treated to another cut-scene and will be able to begin the next mission in the
2-2 The Lost City
Head to second floor and return to where you pick up Elysia's lost hairpin (K-10). Open the Walnut Door and speak to Despachiaire
to trigger a cut-scene. He gives you some background on the history of Tavnazian Stronghold.
Return to the circular room with the bridge and go down to the bottom level. Proceed to (I-7) and open the Sewer Entrance doors
to receive another cut-scene. During the cut-scene, Justinius will speak of a Minotaur and of a "magic spell that limits the strength
of the monsters" that roam in Phomiuna Aqueducts and the same spell limits the strength of anyone who enters. You and your
newfound companion, Nag'molada offer to rid the Aqueducts of the Minotaur. When asked if you are ready to accept the challenge,
answer yes to finish the cut-scene. From there, you are ready to assemble your party and enter the Aqueducts to find the Minotaur
and dispose of it (which is the goal of CoP Mission 2-3).
The Phomiuna Aqueducts are level capped at level 40, so be sure everyone is properly equipped.
2-3 Distant Beliefs
The Minotaur spawns at (J-3) on the second map. Be warned that the Minotaur has a big aggro radius and once it aggros someone,
it will summon the entire PT of the person aggrod to him. Bring Holy water & Antidotes. You will not get a cut-scene once the
Minotaur is dead. Additionally, your mission log will not update. If you return to Tavnazian Stronghold and speak to Justinius, he
will not believe you killed the Minotaur unless he hears from Nag'molada as well.
Make macros to use the items: /item "Holy Water"
Bring a THF along with you and ensure he/she has Thief Tools to pick the lock on the Iron Door at (G-8). Otherwise you will have
to camp Fomor mobs (shadow versions of the assorted jobs) for a Bronze Key to unlock the door. After passing through the Iron
Door, proceed to (C-8) and check the Wooden Stairs. A cut-scene with Nag'molada will occur.
After the cut-scene, climb the ladder and follow the hallway to reach a room with targetable oil lamps. Along the way to the room,
you will encounter two Taurus mobs in the hallway. It is important you only pull ONE at a time, as both are IT++ and will decimate
your PT. On the other side of the door, you will encounter more Fomor mobs, so have Sneak up before opening the door. Once
inside, go around the shelving and hit the ‘???’ to open a hidden door. This leads you to the candle room.
The candle room puzzle is dependant upon the current Vanadiel day.
In candle room (E-8 on second map), press the candles that represent the element of the current Vanadiel day and the element
that is weak to the current Vanadiel day (example: Iceday would be Ice candle and Wind candle) to open the hidden door in the
center of the passage. The hidden door will only remain open for a short time (10-15 seconds I believe), so be quick. Open one
Ornate Gate and then check the second Ornate Gate to get a cut-scene.
2-4 An Eternal Melody
After speaking with Justinius to finish Mission 2-3, head up the ramp and check the Walnut Door at K-7. After the cut-scene, head
to Misareaux Coast and check the Dilapidated Gate at I-11. Once the cut-scene is done, head back to Tavnazian Stronghold and go
to the circular room with the bridge. A cut-scene will commence and Ancient Vows" should now be in your CoP mission log.
2-5 Ancient Vows
Riverne Site #A01 is a Lv40 cap area, so make to be properly equipped. Only 6 people (one party) can fight the boss at one time.
To begin, head to the Dilapidated Gate in (F-7) of Misareaux Coast to trigger a cut-scene with Prishe & Ulmia. Once on the other
side of the gate, you will see a "Spatial Displacement." Entering the displacement will warp you into Riverne Site #A01. The first
time you enter you’ll have a cut-scene featuring the three infamous Tarutarus.
To get through Riverne Site #A01, you must go through 4 more spatial displacements until you finally reach the BC area. To get
through the second and third displacements, you will need to trade a Dragon Scale (EX) dropped by Firedrake Wyverns (spawn in
area between the 1st and 2nd displacement). You will need 2 Dragon Scales to get through the entire Riverne Site #A01.
Entering this displacement will warp you to an uncapped area of "Monarch Linn" where you can enter the Lv40 cap Boss BC area.
This uncapped area is a good place to go over fighting strategy and make sure all macros are working properly. After entering the
Battlefield, you will receive a cut-scene. Defeating the three Mamet-19-Epsilons will end this mission.
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The Battle – Mammet-19 x3
This is a battle against 3 identical monsters, Mammet-19 Epsilon. They all can do the same stuff, but it's pretty outrageous stuff,
and they won't all do the same thing at the same time. Their two most prominent abilities are:
• change their job: can be blm, mnk, and others, probably all
• transmogrify: temporary damage absorption (they heal when you hit with physical attacks)
You will need foods, drinks, potions, etc, and lots of them.
The generally accepted strategy is to have two people kite two of them around and around. The other four heal and kill off the third
one as fast as they can. Once one is dead it gets much, much easier, and is really just about conserving MP and not messing up.
One of the kiters brings theirs in for killing. If you do well and have all 6 alive and only one monster left, it's easy.
Transmogrify is really important to look out for, you can't afford to be giving them HP. Just wait it out, kite around, use magic
attacks, during this part. It'll go back to normal pretty soon.
Chapter 3 - A Transient Dream
3-1 The Call of the Wyrmking
Zone to Port Bastok and go near the Air Travel Agency around (F-7) for a cut-scene
Talk to Cid in Bastok Metalworks inside Cid's Lab @ (G-8).
3-2 A Vessel Without a Captain
Head to Lower Jeuno and enter Neptune's Spire Inn @ (I-7), select the door straight ahead for a cut-scene.
Go to Rulude Gardens and head towards the Auroral Palace for another cut-scene around (H-7).
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3-3 The Road Forks
This part of Mission 3-3 consists of 2 parts, which can be run concurrently: Emerald Waters and Memories of a Maiden.
3-3.1 Emerald Waters
Zone into Northern San d'Oria for a cut-scene.
Talk to Arnau in the Cathedral @ (M-6) at the Altar
Talk to Chasalvige in the Cathedral @ (L-6) inside the Manuscript Room
3-3.1b Descendants of a Line Lost
Go to Carpenters' Landing (Central Landing - Accessed by ship or through Jugner Forest)
Go H-10 on the map and talk to Guilloud.
Malboro NM Overgrown Ivy will spawn.
Defeat the NM and talk to Guilloud again.
• Speak with Hinaree within the Count's Manor in Southern San d'Oria @ (B-6).
3-3.2 Memories of a Maiden
• Zone into Windurst Waters for a cut-scene.
3-3.2a Comedy of Errors (Part 1)
Head to the Rhinostery in the southern section of Windurst Waters and speak with Ohbiru-Dohbiru @ (J-9).
In Windurst Walls speak with Yoran-Oran within Yoran-Oran's Manor @ (E-5).
Back in Windurst Waters speak with Kyume-Romeh in Timbre Timbers @ (F-10).
3-3.2b Comedy of Errors (Part 2)
Head to the south map of Windurst Waters and speak with Honoi-Gomoi @ (E-7) upstairs in the Trader's Home. He asks you to
take his Cracked Mimeo Mirror (Key Item) to Yoran-Oran.
Head to Windurst Walls and speak with Yoran-Oran @ (E-5) inside Yoran-Oran's Manor. He asks you to go to Attohwa Chasm
and obtain three Mimeo Feathers so that he can fix the broken mirror.
If you want a map, obtain One Good Deed quest from, Chimpy-Popmy at Port Windurst Fishing Guild.
Note: Attohwa Chasm is reached via the Tahrongi Canyon entrance to Maze of Shakrami. Map on next page.
Once inside the Attohwa Chasm zone, follow the path and cross the chasm, then continue along the path until you come to an
open area. You will need to go North as far as you can, then East to (K-7). There will be an opening in the rocks where you can
go South to (K-8), then east again (still at K-8) to find 'Loose Sand'.
Selecting the 'Loose Sand' will spawn Lioumere a NM Antlion that you must defeat in order to obtain a Mimeo Stone by
selecting the 'Loose Sand' a second time. This stone must be taken to the top of the Tor and traded to the 'Rock of Rebirth'
before the stone fades (15 min timer?) in exchange for Mimeo Feather, Second Mimeo Feather, and Third Mimeo Feather
Defeating Lioumere requires pulling him away from the 'Loose Sand.' If you attempt to fight him at his spawn point, he will
constantly be refilling his HP to full just by turning around. In order to keep him from doing so you must pull him away from his
spawn point and have someone to cast Bind and Gravity (this is extremely important).
Now you have to climb the Tor. From the 'Loose Sand' hug the right wall until you are in the open area near the Tor, go straight to
the wall and climb up the path you encounter. You will travel in a generally counter-clockwise direction for most of the trip.
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Directions for climbing the wall up Parradamo Tor
Please note that all Right and Left turns are from my camera pointing at the wall.
Heading generally in a counter-clockwise direction around the Tor:
Hug the Right wall At this point (if I remember correctly) you will switch
Zigzag up the side, Pass through a gas wall to heading generally back clockwise around the Tor:
Cross a bone bridge, Continue to impassable gas wall and
drop to the ledge below, Continue to the Right Take the next ramp to the Left
Drop off the end of the ledge to the ledge below Take the next ramp to the Right
Continue to an impassable gas wall and drop Take the next ramp to the Left
Take the next ramp to the Right Take the next ramp to the Left
Cross a spine6, Take the next ramp to the Right Cross three Spines
Pass through a gas wall Drop off the end of the ledge to the ledge below
Drop off the end of the ledge to the ledge below Pass through a gas wall
Cross a spine, Continue to an impassable gas wall and drop Continue Left until you reach the top
to the ledge below, Cross a spine
Congratulations you should find the 'Rock of Rebirth' just ahead! (I hope so anyway ^^) Sorry if I get you lost since I haven't
tested my directions since I followed this path, but in that case you'll just have to figure it out yourself like the rest of us. I
suggest scooping out the path before you kill Lioumere.
Now, you must return to Yoran-Oran with the Mimeo Feathers so he can fix the mirror.
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3-3.2c Exit Stage Left
In Port Windurst speak with Yujuju who is near the Air Travel Agency @ (M-6).
Head to the Optistery Windurst Waters and speak with Tosuko-poriko @ (G-8).
Head to Windurst Walls and speak with Yoran-Oran within Yoran-Oran's Manor @ (E-5).
3-4 Tending Aged Wounds
Talk to Cid in Bastok Metalworks inside Cid's Lab @ (G-8).
3-5 Darkness Named
Zone to Lower Jeuno for a cut-scene.
Enter Neptune's Spire Inn @ (I-7) in Lower Jeuno, select the door straight ahead for a cut-scene.
Head to the Infirmary in Upper Jeuno and speak with Monberaux @ (G-10).
Go back to Neptune's Spire Inn in Lower Jeuno and speak with Ghebi Damomohe behind the counter @ (I-7).
You must now go to Pso'Xja to obtain a Gray, Cyan, or Carmine chip. See A Reputation in Ruins quest before leaving Jeuno.
Uncapped: Tower Entrance @ (F-7) in Beaucedine Glacier.
From Beaucedine Glacier enter Pso'Xja @ (F-7).
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Known Chips Known Droppers
Carmine Chip Snow Lizard
Cyan Chip Treasure Chest
Gray Chip Diremite, Assaulter Diremite
Per Reputation in Ruins quest directions, kill the NM pot at Green Trap for Green Bracelet Key Item to open Green Door, repeat
with Blue Trap for Blue Door access.
Turning your chip into Ghebi Damomohe back at Neptune's Spire in Lower Jeuno gets you the Pso'Xja Pass (Key Item) and 500 gil.
Upon receiving your Pso'Xja Pass you must head back to Pso'Xja and make your way to Shrouded Maw.
Level 40 cap: Tower Entrance @ (H-8) in Beaucedine Glacier
From Beaucedine Glacier enter Pso'Xja @ (H-8).
Cast Sneak and Invisible then zone at a Red Wall @ (H-7).
Cast Sneak then zone at a Purple Wall @ (I-7).
Then zone at a Red Wall @ (H-7).
Run and zone at a Purple Wall @ (I-7).
Take the elevator going down (beware an Ice Elemental may be at the bottom floor, do not cast magic while on the lift).
From the elevator go north to a Stone Gate. Past the gate is Shrouded Maw.
Diabolos is a tough battle since he uses a Nightmare ability that sleeps you and can only be woken by having Cure cast on you. If
everyone is slept all is lost. Also, be aware that tiles fall from the battlefield when Diabolos 2HRs.
When Diabolos gets to about 40% health, 8 of the 25 tiles will turn light blue for a split
second before they disappear completely. Red are safe.
The "D" on the map represents where the tanks and melees should fight Diabolos
The "M" represents where the mages should stand. Avoid sleep & bio from Nightmare.
Title Obtained: Dreambreaker
Return to Upper Jeuno and speak with Monberaux in the Infirmary @ (G-10).
Title Obtained: Transient Dreamer
Chapter 4 - The Cradles of Children Lost
4-1 Sheltering Doubt
Zone into Tavnazian Safehold for a cut-scene.
Speak with Despachiaire on the top floor @ (K-10).
Speak with Justinius on the top floor @ (J-6).
Go to the Dilapidated Gate @ (I-11) in Misareaux Coast.
At this point the Tavnazian Safehold Auction House @ (E-10), which is linked directly to the Jeuno Auction House, and Delivery
Services @ (G-11) will activate on the middle floor (same floor as Nomad Moogles).
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4-2 The Savage
Go to the Dilapidated Gate @ (F-7) in Misareaux Coast for a cut-scene. You will be placed in Riverne-Site B01.
Note: From now on you will have to option to enter Riverne-Site A01 (Lv.40) or Riverne-Site B01 (Lv.50) when selecting the
Spatial Displacement beyond the Dilapidated Gate @ (F-7). Go back to Tavnazian Safehold and receive the Go! Go! Gobmuffin!
Quest so that you can get a map for both Riverne-Sites.
Head west, then take the following distortion portals to reach the island @ (E-8). You will need one Giant Scale, which drops off the
wyverns inside Riverne A and B. The portal to Monarch Linn is on the island @ (E-8).
Spatial Distortion (M-9)
Unstable Distortion (G-8) Giant Scale Required
Spatial Distortion (F-6)
Spatial Distortion (E-7)
Before fighting Ouryu, complete the Fly High quest in order to obtain Mistmelts to use when he takes flight. Also, SMN Astral
Flow with Aerial Blast x3, and BLM Manafont with Freeze are very useful in this battle. Ouryu is earth based and weak to wind.
Title Obtained: Mistmelter
Return to Tavnazian Safehold and speak with Justinus @ J-6 on the top floor.
Title Obtained: Nag'molada's Underling
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4-3 The Secrets of Worship
Related Quests: Paradise, Salvation & Maps
Examine the Walnut Door @ (K-7) on the top floor on Tavnazian Safehold.
Next, go to the Iron Gate @ (H-4) in Misareaux Coast to enter the Sacrarium.
In order to reach your destination within the Sacrarium you must first do some prep work; 2 Coral Crest Keys and 1
Sealion Crest Key will be required. The Coral Crest Key (Rare/Ex) is dropped by Fomors within the Sacrarium.
The Sealion Crest Key (Rare/Ex) drops from Keremet a NM Corse located @ (L-8) in a large room on the second map.
Twelve skeletons will link from the hallways leading to the room if they are not defeated before engaging Keremet. Azren
Kuba (BLM) x3 and Azren Kuguza (WAR) x3 are located in both hallways; they do not aggro and do not link to each other,
plus they only take a few hits to kill. Teratotaurs occupy the room with Keremet, so you may either kill them first or
carefully pull the NM back to one of the hallways and avoid them.
Make your way to the door @ (H-7) inside the Sacrarium. You will find a Large Keyhole and a Small Keyhole. Passing
through this door requires that you first trade one Coral Crest Key to the Small Keyhole, and second trade the Sealion
Crest Key to the Large Keyhole before the first key breaks. Note: You have 10 game minutes to complete this. Also, the
person trading the Coral Crest Key will be unable to move until it breaks.
Examine the Wooden Door @ (G-8) for a cut-scene. Use the Lever on the door @ (H-7) to exit that area.
Before continuing you will want to make sure your Fomor Hate is cleared.
Within each of the six "communion halls" filled with Fomors, you will find a ‘???’ on the desk. One of these will randomly
spawn 3 Ghost NM: Old Professor Mariselle and Mariselle's Pupil x2. Defeat the Professor and his Pupils will disappear.
Important to note, please pull the Professor far from his spawn point, giving you time to rest when he & his pupils pop back
to the spawn point before coming for you again. Unlike Lioumere, they do not regain HP when popping.
Examine the ‘???’ again to receive a Reliquiarium Key (Key Item).
Return to the door @ (H-7) and perform the opening procedure again using your second Coral Crest Key.
Examine the Wooden Door @ (G-8) for another cut-scene. Exit through the Wooden Gate @ (F-8).
4-4 Slanderous Utterings
Enter the Walnut Door @ (K-9) on the upper level of Tavnazian Safehold and walk to Despachiaire for a cut-scene.
Go to Sea Lion's Den from the bottom floor of the safehold, and select the Iron Gate @ (H-6) for a cut-scene.
Title Granted: The Lost One
Chapter 5 - The Return Home
5-1 The Enduring Tumult of War
Zone into Port Bastok for a cut-scene.
Note: If you wish you may travel to San d'Oria first and speak with Chasalvige @ (L-6) inside the Cathedral Manuscript Room in
Southern San d'Oria, and Anoki @ (H-6) inside the Air Travel Agency Departures Entrance in Port San d'Oria .
Go to Metalworks and speak with Cid @ (H-8) inside Cid's Lab.
Note: If you have completed The Naming Game quest the name you chose for Cid's new airship will appear in the cut-scene.
Enter Pso'Xja from the tower @ (F-7) in Beaucedine Glacier for a cut-scene. This is uncapped area. Follow the hallway and
cross the room you come to. The Stone Door @ (H-8) will spawn Nunyunuwi a NM Golem. After defeating him once, you
may enter the Stone Door at anytime without fighting him again. Once through the door cast Sneak, and ride the elevator
down. Promyvion-Vahzl waits behind the Stone Door @ (G-7).
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5-2 Desires of Emptiness (continued on next page)
1st Floor: Defeat Memory Receptacle to move to the next floor.
2nd Floor: Defeat Memory Receptacle to move to the next floor.
3rd Floor: Defeat Propagator Gorger (DEM) type NM at the Memory Flux @ (J-8) to rescue Tenzen.
Defeat Memory Receptacle to move to the next floor.
4th Floor: Defeat Solicitor Craver (MEA) type NM at the Memory Flux @ (M-6) to rescue Louverance.
Defeat Memory Receptacle to move to the next floor.
5th Floor: Defeat Ponderer Thinker (HOLLA) type NM at the Memory Flux @ (D-6) to rescue Ulmia.
Finally, zone into Spire of Vahzl @ (F-8).
Name Type Location Specials Strategy
Propagator Gorger 3rd Floor
Solicitor Craver 4th Floor Major AoE DMG Ranged fighting is key
Ponderer Thinker 5th Floor AoE curse/sleep Bring poison potions & holy water.
Memory Receptacles take you to the next floor, marked in numerical order. Memory Flux sites spawn an individual NM to fight.
This BCNM consists of fighting three NM:
Name Type Location Specials Strategy
Cumulator Craver Middle Major AoE DMG blink tank (or many pots) & ranged attacks
Procreator Gorger Left
Agonizer Thinker Right
When the 1st NM is around 15% HP, 2nd NM will start moving and someone must kite or bind it while the first is finished quickly.
When 2nd NM is down to 15% HP, 3rd NM will start moving and must be bound/kited until the second one is killed. Be aware that
if damage is inflicted on the NMs that are just sitting in the arena they will aggro, so do not use AOE magic or Astral Flow near
the other mobs.
Title Obtained: Frozen Dead Body
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For those who have defeated the NM's at the Memory Flux, you may re-enter Promyvion-Vahzl at those points at any time.
Selecting the Stone Door @ (H-8) in Pso'Xja gives the following options:
Warp to the Propagator
Warp to the Solicitor
Warp to the Ponderer
After the BCNM go to a tower @ (I-7) in Beaucedine and speak with all three tarus: Potete, Leigon-Maigon, and Torino-Samarino.
Return to Bastok Metalworks and speak with Cid @ (H-8) inside Cid's Lab.
5-3 Three Paths (Past Sins, Pursuit of Paradise & Where Messengers Gather)
• All paths can be run at the simultaneously.
5-3.1 Past Sins
Speak with Despachiaire on the top floor of Tavnazian Safehold @ (K-10).
5-3.1a Southern Legend
In Windurst Woods head to Vashai's Residence and speak with Perih Vashai @ (K-7).
5-3.1b Partners Without Fame
Speak with Honoi-Gomoi in the southern section of Windurst Waters @ (E-7). (OPTIONAL)
Travel to Purgonorgo Isle via the Manaclipper in Bibiki Bay and speak with the ‘???’ Warmachine @ (H-11).
5-3.1c A Century of Hardship
In Windurst Walls speak with Yoran-Oran within Yoran-Oran's Manor @ (E-5). (OPTIONAL)
Zone into Oldton Movalpolos for a cut-scene.
Speak with Tarnotik @ (K-10) in Oldton Movalpolos. He will teleport you to Mine Shaft #2716 in exchange for a Snow Lily.
60-cap BCNM with Moblin x4 and Bugbear x1
Mob Type Job Notes
Bugbby Bugbear WAR/MNK Uses Mighty Strikes and Counter; immune to sleep
Chekochuk Moblin BLM Immune to sleep
Movamuq Moblin WHM Immune to sleep
Swipostik Moblin THF or NIN? Immune to sleep
Trikotrak Moblin RDM Immune to sleep
Suggested strategy: Kite Bugbear, Kill BLM > WHM > THF > RDM > WAR/MNK
In Bastok Metalworks speak with Cid @ (H-8) inside Cid's Lab.
Obtain a Gold Key from Newtown Movalpolos; confirmed to drop from fireman, packman, lengthman, and yardman. Take the
key to Mine Shaft #2716 (Snow Lily or Ahriman Tears required) and trade the key to the Shaft Entrace for a cut-scene.
Return to Bastok Metalworks and speak with Cid @ (H-8) inside Cid's Lab.
5-3.2 The Pursuit of Paradise
Travel to the ‘???’ located @ (G-6) in La Theine Plateau for a cut-scene. (Carbuncle ‘???’ for SMN)
12 of 26 Chains of Promathia Missions
Enter the Lv. 50 capped area of Pso'Xja from the tower @ (J-8) in Beaucedine Glacier. You will travel through a series of 16
Stone Doors, which usually trigger a trap that spawns a Gargoyle. Upon defeating the Gargoyle, the Stone Door will open for
about 30 seconds, move quickly to the next room. Beware that cryptonberries, pots, and other aggro mobs may be found on the
other side of the door. This took ~1-2 hours. **Untested theory- Thieves Tools reduce chance of Gargoyle spawn.**
After passing through all 16 doors you will come upon an elevator. Be sure to cast sneak/invis before riding down.
Visit the Carbuncle Avatar Gate below for a cut-scene.
Recast invis if elementals are not present and run to the east, then north to find the exit. If elementals are present, you might
ride the elevator back up to recast invis before running for the exit (or use powders), due to goblins and snolls that lurk nearby.
Return to Upper Jeuno and speak with Monberaux @ (G-10) in the Infirmary. He’ll give Envelope from Monberaux (Key Item).
5-3.2c Pride and Honor
In Rulude Gardens speak with Pherimociel @ (G-6) inside the Guard Post.
Return to Monberaux in Upper Jeuno @ (G-10) inside the Infirmary.
Head to Batallia Downs and examine the ‘???’ located just outside the city gates on the south side @ (K-9) for a cut-scene.
Examine the ‘???’ again to find the Delkfutt recognition device (Key Item).
Travel to Delkfutt's Tower and examine the Cermet Door @ (H-5) on the first floor to spawn a doll NM: Disaster Idol (can cast
level 3 -ga magic). Upon defeating Disaster Idol examine the Cermet Door again for a cut-scene.
13 of 26 Chains of Promathia Missions
5-3.2d And the Compass Guides
Enter the Lv. 60 capped area of Pso'Xja from the tower @ (H-10) in Beaucedine Glacier for a cut-scene.
In order to reach the Fenrir Avatar Gate you must travel in a counter-clockwise direction around the outside of this area while
keeping sneak/invis up at all times. The many one-way doors in this area combined with having no map make this quite difficult
to figure out. Your goal is to reach the SW room @ (I-8) and drop down the hole, then pass through doorways to the south, then
west, and last north to reach the elevator. Just like in the 50 cap tower be sure to cast sneak/invis before riding it down. Visit
the Fenrir Avatar Gate below for a cut-scene. Then recast invis (watch for elementals) and run to the east, then north to find the
Return to Bastok Metalworks and speak with Cid @ (H-8) inside Cid's Lab to complete Tenzen's Path.
Title Obtained: Tenzen's Ally
5-3.3 Where Messengers Gather
• Speak with Hinaree inside the Count's Manor @ (B-6) in Southern San d'Oria.
• Zone to Port San d'Oria for a cutscene.
• Speak with Chasalvige inside the San d'Orian Cathedral Manuscript Room @ (L-6) in Northern San d'Oria.
5-3.3b Head Wind
• Head to the Rhinostery in the southern section of Windurst Waters and speak with Kerutoto @ (J-9).
• In Windurst Walls speak with Yoran-Oran within Yoran-Oran's Manor @ (E-5).
• Travel to Attohwa Chasm and enter Boneyard Gully @ (G-6). Use the Dark Miasma found inside to enter the BCNM and fight
the Mithran trackers.
This BCNM consists of fighting three NM:
Name Type Location Notes
1. Shikaree Z DRG Middle has a wyvern
2. Shikaree Y DRK? Right
3. Shikaree X BST Left summons a pet rabbit (re-summoned if killed)
Note that the trackers generate TP very quickly and can skillchain with each other. A Blackened Muddy Siredon will stop their TP
gain for 30 seconds, which may help. Although, when we did this BCNM it went so fast. If you have a summoner in the party, use
the avatar that corresponds to the day you are fighting and use astral flow on the trackers. Fenrir worked marvelously!
Title: Delta Enforcer
14 of 26 Chains of Promathia Missions
5-3.3c Flames for the Dead
• Head to Uleguerand Range and travel part way up the mountain to an open area around (J-10). Go north and drop down a hole
@ (J-9), then find your way to the Bearclaw Pinnacle zone.
• Enter the Snoll Tzar BCNM by examining the Wind Pillar. You have a total of 45 seconds to defeat the Snoll Tzar before he
explodes. The time can be extended for 15 seconds by using Shu'Meyo Salt on him, but the person using the salt is unable to
do anything for the several seconds it takes to use the item.
Salt does not stack, wait for first to wear before tossing another. "Snoll Tzar shakes off the salt."
Title Obtained: True Companion of Louverance
• Go to Bastok Metalworks and speak with Cid @ (H-8) inside Cid's Lab.
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